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WHAT
IS THE FOOT LOCKER ELITE CLASSIC - HIGH STAKES HOOPS?
The Foot Locker Elite Classic - High Stakes Hoops is
like no previous basketball event in Australia. Eight teams will
compete for a minimum total prize pool of $250,000 over a five-day
period at the Adelaide Dome. All games will be broadcast live on
ONE HD.
On
each of the first three days there will be Pool Games to determine
who will reach The Foot Locker Elite Classic
- High Stakes Hoops Final. Two pools of four teams will
play games within their own pool over the first three days of the
competition to determine the Final Four teams. Games
will begin at 12.30 pm and run until 8.30 pm on the 6th, 7th and
8th of April.
The
Foot Locker Elite Classic - High Stakes Hoops Final Four
will occur on the fourth day of competition. The
Final Four games will take place on Friday, the 9th of April and
will be broadcast from 4.30 pm to 6.30 pm and 6.30 pm to 8.30 pm.
Sunday
will be the fifth and last day of the event. On Sunday, The
Foot Locker Elite Classic - High Stakes Hoops will see
the two finalists competing for nearly 75% of the total prize pool.
The
Foot Locker Elite Classic - High Stakes Hoops Final will
be broadcast on Sunday, the 11th of April from 5 pm to 7.30 pm.
HOW
IS IT DIFFERENT?
The
Foot Locker Elite Classic - High Stakes Hoops delivers
innovation that directly answers the call for a unique, free-flowing,
every-minute-counts basketball contest.
THE 'GAME BREAKER'
On two occasions during each game, the coach or on-court captain
of each team may opt to use a 'Game Breaker' phase. Over the next
three minutes of clock time the team in the 'Game Breaker' phase
has each successful 3-point shot counted as 4 points. The backboard
to which that team is shooting will be lit in green, denoting that
the 'Game Breaker' phase is current. When the 3 minutes of that
'Game Breaker' expire, the green light turns off. Each team may
use one 'Game Breaker' in the first half, and one in the second
half. First-half 'Game Breakers' cannot be carried over into the
second half. Teams that may be 12 or 15 points behind are suddenly
only a few made shots away from being back in the contest. Also,
leads can be gained or extended quickly, and no team is ever really
out of the contest due to the potential offensive frenzy of these
3-minute phases.
Team Rights Owners and Coaches will bear the 'Game Breaker' rule
in mind when putting together their rosters, yet with only 6 minutes
out of the total game time involved in the 'Game Breaker' phase,
teams won't want to totally load their rosters with only long-range
shooters -- the phase is still a small minority of time within the
overall game. But during the 'Game Breaker' phase itself, teams
will no doubt insert players into their line-ups who are capable
of making the most of this phase. The defence will have to react!
Or, does the opposition coach/captain call his 'Game Breaker' at
the same time to counteract the first move? Questions and options
are unlimited! It all adds up to a tremendously creative way to
ensure an additional point of real interest in the game and its
strategy.
GAME
WITHIN THE GAME
At The Foot Locker Elite Classic - High
Stakes Hoops there's a 'Game within the Game'. Each individual
quarter will be scored separately from the actual game score. The
team that wins each quarter will receive bonus 'elite points' that
will be accumulated during each and every quarter of each and every
game, and will have a direct impact on the prize money distribution
for those teams that do not reach The Foot
Locker Elite Classic - High Stakes Hoops Final Four.
The team that wins the game is, of course, the recognised winner.
There
are 8 'elite points' given to the winning team, and a 'W' in the
win/loss column. There will be 2 'elite points' awarded to the losing
team for each individual quarter that they win. This means that
a losing team can potentially receive up to 6 'elite points' given
that they win three of the four quarters played. As a result, teams
will not simply 'wind down the clock' at the end of a quarter --
the stakes are high for every 'Game within the Game'!
Other
highlights about rules include:
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48-minute
games, in line with NBA-style basketball.
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Jump
balls are used to settle 'tie ups' -- no possession arrow.
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Each
team will have only one full timeout and one 20-second timeout
in each half. Unused timeouts cannot be carried into the second
half. Less timeouts will result in a more free-flowing game.
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Rosters
are limited to 10 players. In addition to players, benches may
contain two coaches (maximum) and one team manager.
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The
look and feel of the sidelines will be clean and minimal.
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